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Isabella "Izzy" D'Oro ([personal profile] dralchemist) wrote2020-08-22 12:25 am
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Player Information



Name: Izzy
Age: 27
Contact details: [plurk.com profile] kaosblaze/Izzy#6915 on Discord
Other characters: N/A

Character Information



Name: Isabella "Izzy" d'Oro
Canon: 13th Age
Canon Point: Level 8, just before departing for the family alchemist's lab.
OU/AU/CRAU/OC: Tabletop OC
Age: 25

World Information: Map of the Dragon Empire.

Izzy comes from The Dragon Empire, a sprawling region surrounding the Midland Sea. Consider it pretty close to standard D&D fare: magic, elves, gold pieces, whatnot. A good starting point. Above it: the Overworld, a demi-pane high in the sky. Below it: the Abyss and the Nine Hells. Home of Demons and Devils (not interchangeable). The Empire also contains 13 Icons, major power players using the world around them as a massive political chessboard. They are:
-- The Archmage (head of the grand arcane college in Horizon)
-- The Crusader (the Fist of the Dark Gods, who "crusades" against devils and their ilk)
-- The Diabolist (the ground-level instigator of demonic activity, likes to make hellholes pop up all over the damn place)
-- The Dwarf King (the king under the mountain, currently ruling from his seat in the dwarven stronghold of Forge)
-- The Elf Queen (the tripartite royalty who's doing her best in trying to keep the dark elves, wood elves, and high elves from civil war)
-- The Emperor (the rightful king of the Dragon Empire, although there are at least 12 other factions who'd say otherwise)
-- The Great Gold Wyrm (the last original metallic dragon, who sacrificed himself to plug up the grand hellhole known as the Abyss)
-- The High Druid (self-proclaimed protector of nature in the empire. in major opposition to the Emperor b/c who does he think he is, "owning the land"???)
-- The Lich King (formerly the Wizard King of a long lost Age, he's since reformed himself and claimed domain over all necromantic activity from his stronghold of Necropolis)
-- The Orc Lord (leader of a massive warband of orcs, who are currently hiding out in the Frost Range, just outside of official Empire territory)
-- The Priestess (the head of The Cathedral in Santa Cora, an attempt at unification for the dozens and dozens and dozens of faiths that are followed across the Empire)
-- The Prince of Shadows (the "leader" of the leaderless thieves, brigands, assassins, and other unsavory types. officially doesn't exist.)
-- The Three (the last remaining chromatic dragons, made up of The Black (sneaky necrotic spymaster), The Blue (politicking mad governor of Drakkenhall) , and The Red (solitary destroyer of anything she can get her claws on)).

Personal History: Image Link

Isabella "Izzy" D'oro's early life isn't that notable. Born to an upper-middle class family of dragonkin scholars in Concord, she grew up in comfort alongside two older siblings. She easily fell into the archetype of the rambunctious youngest child, sticking her snoot into places where it shouldn't have been and doing the things that she was told not to do. Eventually, her parents realized that they couldn't ever get Izzy to quiet down, so they instead decided to carefully nurture her talents, which blossomed into the twin proficiencies of alchemical arts (from her dad's side) and culinary arts (from her mom's). With no innate arcane aptitude and clout in the D'Oro family name, she quickly progressed through her schooling in Concord, graduating with a Fantasy Bachelor's at 20 to finally take her first independent steps into the world.

Izzy's hunger for knowledge and experience has lead her all over the Dragon Empire, hitching rides across the Midland Sea with her pirate aunt and anybody else who would accept the gold. She traveled for 3 years, experimenting, sampling, and getting into trouble everywhere she could, but... it wasn't enough. Even that wasn't satisfying. She didn't just want to learn, she also felt the desire to create. And thus, at 23, she went back home to Concord and quickly established the Atelier D'Oro, a small bistro located in the trendy oceanview district. Though the restaurant opened up to a rocky start, word of innovative techniques and unique flavor combinations eventually reached the ear of foodies empire-wide. Izzy devoted herself full time to the restaurant, and overtime to continuing her pursuit of alchemical excellence in a lab established behind the Atelier. Things went well for two further years, with the restaurant even earning a Fantasy Michelin Star in the process. But as of late... the restaurant has been shuttered for a while, with only sporadic opening days and a notable drop in quality. Why?

Well, that's because Izzy got kidnapped.

Kinda.

See, there was an incident where a shady-ass agent of the Prince of Shadows (a legendary thief and one of the 13 Icons of the Dragon Empire) tried to draft Izzy into a heist of two legendary artifacts: the Gem of Beginnings and the Gem of Endings. She wanted nothing to do with it, and even fought off a sabotage of an important banquet to get her point across. But then her memories skipped about 4 months, and she woke up in the brig of an upside down pirate ship, currently sunk into the abyssal depths of the Iron Sea, surrounded by a group of 5 strangers and a few menacing skeletons. And thus, Izzy's campaign began proper.

Here's the summation thus far: since escaping the wrecked vessel, Izzy has:
-broken out of a massive cave system back onto the surface with the rest of the amnesiac heist crew
-fought off Blades of the Diabolist, agents of a powerful demon seeking to claim a bounty on the party's head for reasons unknown
-broken into the literal Memory Palace of a powerful lich in search of clues as to what the fuck they had gotten up to (and met a cute illithid in the process)
-accidentally ran into a lost island of fish people (or feeple), survived their murdergame-esque rites of initiation, and nearly caused a diplomatic meltdown (singlehandedly)
-lasted less than a day back on the mainland before getting in debt to a goblin crimelord and having to beat feet out of Drakkenhall
-messed with fae in the worst way possible while trying to quick-travel across the midland sea in order to beat the timelimit on a fellow party member's curse clock
-laid an epic smackdown on a powerful hag-witch
-helped to forcefully close an incursion of a hellhole on her friend's island
-catered a banquet for a Prince of Hell in exchange for one of her friend's souls
-got coerced by the primordial sorceror-governor dragon of Drakkenhall into creating The Philosopher's Stone, which she was just about to do before finding herself on a weird train platform.

So, just about the standard progression of events in a few months of an adventurer.

Personality: If you asked the people around Izzy about what they think of her personality, you'd inevitably get a lot of mixed reactions. Her family would call her "inquisitive and strong-willed". Her brigade de cuisine would call her "a force of personality" or "like a military general during the dinner rush". Her party would call her "an asshole who has caused more trouble than she has solved". And none of those are wrong! Izzy is the type of person with very, very little capacity for bullshit. She's arrogant and abrasive. If she has a goal in mind or her eye set on something, there's not much that's going to stop her. She's prone to fits of mania, especially when it comes to formulating plans or doing research, muttering to herself or scribbling notes in her native draconic. This isn't to say that she's a jerk all the time; she has the capacity for empathy and politeness stemming from working for so long in a service industry. It's just that, unless she's on the job... Izzy comes first. Also, don't call her Isabella, unless you want to get punched.

Over time, and through of all of her travels, though, she's come to see her core adventuring party as another family. The shared experiences, the incalcuable balance of lives saved and owed and repaid... she's basically decided "fuck it", thrown that book out, and is now Ride Or Die for her friends. It's not a position that's easy to get into, and she won't admit that anybody's that special to her unless forcefully coerced, but admitting to herself that they're there has been one of the hardest lessons Izzy's had to learn lately.

Key themes: Scientific and culinary experimentation. The hubris of intelligence. Making bad decisions under extreme pressure.

Main Motivation: Proving to herself (and incidentally others) that her mind is her greatest asset.

Skills: -Alchemical Prodigy: Izzy has been studying the alchemical arts ever since she was a young dragonling, and has blossomed into a self-proclaimed chemical virtuoso. This allows her to take physical ingredients (herbs, chemicals, reagents) and, with either a recipe or time to experiment, create a helpful or harmful alchemical concoction. Past examples include: flashbombs, healing potions, elemental bomb payloads (usually fire-based), smoke bombs, tear gas/disorientation clouds, and "hardarmor" protection potions. Notably, her stock of these potions is highly limited, and she needs to constantly replenish them through careful brewing.
-Head Chef: Izzy didn't open up the Atelier D'Oro for nothing; she's been practicing cooking for just a little bit less long than she's been practicing alchemy. Give her a knife and a pantry, and she'll whip up a masterpiece banquet. The fusion of culinary arts and alchemical arts is an experiment that's still ongoing, with mixed results...
-Black Dragon Arm: Izzy's left arm is covered with black scales from her fingertips up to where her shoulder meets her neck, ever since she foolishly tried to collect black basilisk venom... bare-handed. Right now the infection is benign, but when stressed or damaged, said left arm leaks an incredibly caustic acid, similar to a black dragon's acidic breath. She has very little control over this, and keeps the arm completely bandaged up for safety. Recently, it's been discovered that the reason for this infection is because her genome was tainted by experiments an ancestor carried out with fleshcrafting, introducing physical instability when exposed to certain infection vectors. Such as basilisk venom.
-Languages: Common, Draconic, Elven, Dwarven

Item: A worn and well-used journal full of equal parts culinary and alchemical notes.

Sample: A whole lot of posts from the latest TDM.

Notes: [5 hour lecture on the classical elements, unskippable]