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LEMNISCATE | OC-ONLY GAME PROOF OF CONCEPT MEME
Attention, Lemniscate Resort Complex Employees!
This is a friendly reminder that the LRC's Soft Opening event is still ongoing, and so we require your full attention and cooperation to make sure that everything runs absolutely smoothly for our valued guests.
Please make sure that your assigned storefronts are in good condition and good stock. We wouldn't want any complaints on our first day, after all!
Do be kind to the automated support staff, and make sure that they're following all uploaded protocols and heuristics to the best of their abilities.
Management might be able to see everything, but even we can't be everywhere at once!
Be safe, stick to the guidelines, and we'll get through our Soft Opening not just a team, but as the LRC Family.
The voice on the intercom might be perky and smiling, but it's either prerecorded or deepfaked. Just wrong enough to dip into the uncanny valley. This place looks less like it's been abandoned, and more that it's never been settled at all. Pristine. Septic. Commercial. Lifeless, in the way that it's waiting for life to come at all.
Welcome to infinity. Welcome to Lemniscate.
THINGS TO BE AWARE OF:
- Characters wake up to the above music and announcement in a store that they find themselves owning, some commercialized bastardization of their profession, their backstory, their lives. Expect a Coerthas Fried Chocobo in the food court, a Bed, Bathos, and Beyond that features wall art with pop art depictions of major, possibly tromatic moments. Figure out a name, service, and aesthetic for the storefront. Puns are encouraged, but not mandatory.
- Any and all personal belongings will be confiscated except for their wardrobe, which is allowed in the name of authentic service personalization. Copies of wardrobe items will be available in employees' A0 suites.
- Characters will also be offered an LRC branded PDA, and have access to a music player loaded with the best of royalty-free music available to stream, LRC intranet text forum (supposedly moderated by administrative staff), voice recorder, memo recorder, open-source art program, texting, voice, and high-fidelity video calls. A0 room assignment and store assignment is noted through the PDA, and supposedly administrative messages and alerts will be pushed when necessary.
- The PDA also acts as an NFC key for employee housing; losing access to your PDA means you'll be locked out of your apartment. Keep it safe!
- Though technically managers and employees of the shops that they have come to "own", there's nothing that really keeps them tied to their store. There are no customers, there's no cash flow, and anything confiscated from the shelves or otherwise destroyed is returned to pristine condition at the beginning of the day.
- The grounds are routinely patrolled by vaguely egg-shaped security robots designed to catch thieves, delinquents, miscreants, or anybody not following resort conduct. However, it doesn't seem like they've been configured correctly, as while they'll shout synthesized reprimands and call for a higher security authority, nobody ever comes.
- There are also rolling advertising robots along the grounds, usually blaring some jingle and a pre-recorded message about sales, deals, and events supposedly going on at shops. Each one is an announcement for a new arrival, letting those already there know when somebody else has moved in by shouting about a buy one, get one free sale.
- Characters are power nerfed on arrival; any supernatural, magical, technological ability or otherwise is not disabled but essentially peacebonded: heavily weakened to the point of uselessness. Could you cast fireballs? It's just a sparkler now; fun, but it's not gonna set anything ablaze.
- In general, while characters' biological makeup will not change (robots stay robots, constructs stay constructs), they are forced into a relatively human height range; anything above 7 feet will get reproportioned accordingly. No tall poppies!
- OCs mean OCs. I know you'd like to play your blorbos, and I may open up a post like this otherwise, but I want to give original characters some love. This does mean fandom OCs, customizeable/blank protagonists, and tabletop OCs are all fair game. Want to give your WoL a spin? Go for it! Trying to give your private AU Emet-Selch a job? That's a no go.
THINGS TO SEE:
- The Lemniscate Resort Complex could be likened to a cleaned up, near-futuristic version of Dead Rising 2's Fortune City, a massive, 5 mile radius domed all-inclusive resort seemingly in the middle of nowhere.
- Resort amenities are all connected by well planned, well lit concrete footpaths. There is only one road, and it leads from the outside of the dome into an empty parking tower.
- The LRC is made up of the following sections:
- The Lemniscate Mall, a massive, sprawling indoor/outdoor mall complex that hosts endless rows of identical, blank, empty storefronts... until suddenly populated by a character's entrance and subsequent employment. Features multiple food courts, an indoor mini-golf course, two 12-screen theaters on either anchoring end of the mall [showing generic-brand mockbusters 24/7!], and an arcade/bowling alley/indoor ice rink. Shops spill out into outdoor boardwalks and tree-lined promenades, with shopping courts surrounding elaborate fountain displays.
- The Aleph Housing Centers:
- Aleph-Null (A0), employee housing: Just because you live where you work doesn't mean you can't live in luxury! A high-end apartment tower with assigned rooms, doled out in 2-, 3-, and 4- person apartments. Each apartment has a private bedroom and en-suite bathroom for every employee's privacy, and a shared living/kitchen area for the apartment itself. Self-maintained, though, so don't expect room service.
- Aleph-One (A1), low-end guest suites: They might be the budget option, but Lemniscate has spared no expense in making sure that even the ordinary guest has an extraordinary time. Think high class hotel suites with communal bedrooms. Even if you're not getting a window room, you can have a virtual vista on one of the inner walls!
- Aleph-Two (A2), high end guest suites: Now we're talking deluxe! No longer apartment or hotel towers, each A2 booking is a house unto itself. And if you're willing to shell out the serious dough, then you can get some primo lakeside real estate, resplete with all-inclusive food, drink, and robotic house service staff.
- Trembling Giant Country Club: An 18-hole, professionally designed and automatically maintained golf course that takes you on a tour around Lake Cantor. Hit the links, then stop by Pando's Clubhouse for after-game food, drinks, and entertainment.
- Cardinal Beach, an artificial beach that abuts one of the edges of the massive dome. Carefully installed machinery generates lifelike waves that lap up against soft, golden, precision-engineered sand.
- Lemniscate Lifestyle Center: Far away from home and missing your leg day? Have no fear, the LLC is here! Fully equipped with a state of the art gymnasium, a massive and sprawling rock climbing wall, multiple lap pools, courts for basketball, racketball, soccer, and a gymnastics/parkour annex. Finally, you too can have a good time bouncing down one of those long trampolines before diving into a pit of cubes. Posted schedules for yoga, kickboxing, martial arts, and other fitness classes update daily, though the LLC seems to be in a dearth of trainers at the moment.
- Restaurant Row: An outdoor offshoot of the mall, styled after a downtown mainstreet, boasting a number of high-end restaurants with automated service. There's a central plaza with a stage meant for live entertainment, though it's yet to see use. The restaurants below are non-exhaustive; feel free to take a meal in any number of quality venues.
- Digges' Olde English Pub: Contemporary takes on British cuisine, and a robotic bartender in a bowler hat to serve you good, old fashioned ales and lagers.
- Bernoulli's: Well cooked, middle of the road Italian classics. (Robot) Handmade pastas and pizzas, to your liking.
- La Brasserie d'l'Hôpital: Five star French cuisine with prix fixe courses (the prix is "all inclusive".)
- Escher's Cafe: Pastries, coffees, and bistro sandwiches, available to go or to eat alongside an abstract sculpture garden.
- Gyu-Kaku: A yakitori restaurant where each table has a charcoal grill in the center, and diners are encouraged to order premium cuts of raw meats and vegetables to cook at their leisure. Also includes fresh sushi service and a selection of sakes.
- Administration & Maintenance: [STRICTLY OFF LIMITS] The main hub for the administrative staff of the resort, a pristine glass and steel office complex. 6 floors of workrooms, "open concept" offices, meeting halls, and other office couture rise, but they're all depopulated.
- Maintenance Tunnels: [STRICTLY OFF LIMITS] Hatches scattered all around the bounds of the Dome lead down to a sprawling network of fluorescently lit concrete hallways, underground passageways that allow for movement around the resort without having to disturb guests' views or concepts off the resort. Please do not wander off of the clearly marked and well notated paths.
- Outside The Resort: Surrounding the LRC but still within the bounds of the dome are some carefully curated sections of wildlife. The edges of the dome have captured a section of a nearby forest, with the rest of it growing outside the LRC's confines, while a manmade lake, Lake Rosen, sits on the edge of the A2 housing plots.
- The Dome: A geodesic dome that stretches impossibly high and wide surrounding the LRC, with a reinforced, impenetrable steel wall at its base. It's transparent, so the moon, sun, and weather affect everything on the outside. But inside, it's always well conditioned, balmy, and perfect.
- There seems to be one main entrance in and out, a massive, reinforced gate that leads into the only road into and out of the dome. A guardhouse and check-in kiosk sits robotically manned at the front, ready to welcome guests that never seem to arrive.
THINGS TO DO:
- I. Explore and Mingle
- The grounds sprawl for a reason. There's plenty to see and to do;
allmost of the locations above are available and open 24/7. Hit the links, hit the gym! Enjoy Transmorphers or The Da Vinci Treasure at your leisure! It might be lonely with no guests, but you can hang out with your fellow employees all you'd like.
- The grounds sprawl for a reason. There's plenty to see and to do;
- II. Investigate
- Sure, the maps may say that certain areas are off limits, but... if there's nobody to enforce the boundaries, then who's to stop you? Just be warned that guest and employee experiences are curated to limited areas, and any incidents occurring out of established boundaries are not covered by the LRC contract.
- a. The Grounds At Night: The stars shine overhead with minimal light pollution. Walkway paths are illuminated, providing careful avenues to go from place to place. Security and Advertisement robots roam on set paths in their assigned sections, though some of them are acting... erratically. Glitching out and getting stuck in pathing loops. Going off script and having conversations, either with themselves or others. Shops that should be open 24/7 are going dark and shuttering with seemingly no rhyme or reason. And be careful not to get hit by the automated sprinkler system.
- b. Administration: A&M should be off limits, but there's no barrier of entry. From the abandoned foyer to the open concept offices to the empty server racks and emptier break rooms, there don't seem to be any signs of life. Digital whiteboards, clipboards, projections, papers, and reports are all filled with stock assets and Lorem Ipsum filler text, like this place is supposed to be a parody of a modern tech office. Randomly generated inspirational posters line the walls in irregular intervals. What kind of work is even supposed to be done in here?
- c. Maintenance: Even deeper into the A&M building are underground offices and workshops, similarly filled with junk text and nonsense. The workshops seem to be repair bays for the staff robots, with inactive models in various states of cybernetic repair visible in different berths. A good number of maintenance tunnels end up here, so it's easy to at least find your way to Repairs if you get lost in the tunnels. Just try not to get spooked by disembodied voices echoing through the halls here, or the schematics for more humanoid support staff.
- III. Escape: Or at least try to. The dome stretches far and wide, but the edges are clearly marked, and seem impenetrable. Security robots that can see employees attempting to touch or tamper with the edges of the dome will flash warning lights and try to dissuade such activity. But any actual damage somehow sustained by the thick chrome walls? That will trigger a blaring alarm, red spotlights shining down on the wall in question, an APB put out on all employees PDAs about "a potential out-of-bounds exception", and a swarm of security robots designed to actually detain, restrain, and remove the offending employee from the edges. Get ready to run.
- IV. Whatever You'd Like: Come up with events! Think of things that might happen in this kind of setting! I can't think of every possible scenario right off the bat, and I'd love to hear what kind of interesting prompts get dreamt up by people who want to get swept up in this world. Just keep in mind the aesthetic of clean capitalist resort with hidden, technological secrets as an overarching aesthetic. Feel free to take control of NPC robots who fill the shoes of resort staff, knowing that they are showing the beginning signs of sentient intelligence and personalities where they should be running on pre-programmed subroutines. Anything else? Go wild (within corporate mandated bounds)!
HOW TO PLAY:
This is all improv, free jazz, bouncing ideas off of one another. If you want drama, keep drama OOC. Make sure to post at least your character's store and their basic deal as an OC before rolling out your prompts and ideas.
Ask questions. Plan, if you'd like. Let me know if you need clarification. I can be contacted at alqemizzy or Izzy#6915 on Discord.
Spiritual Advisor l Blind Eye Gallery
There are easels set up, displaying various pieces of art, depicting what looks like a desert, various people all dressed colorfully, people in white suits, what looks like laser gun battles (???) between the two sides and one depicting a Mailbox.
Spiritual Advisor herself will rarely be found in the actual gallery. In fact, she's mostly avoiding it at all cost because it makes her skin crawl. But on the rare times you cfind her there you'll see a young woman barely in her twenties looking like she hasn't had a decent meal in a while. She's dressed in paint covered and ripped blue jeans, knee high black combat boots and most striking a blue zip up hoodie that's covered in song lyrics. The most striking would be the words "We'll Carry On" located on the back. She's rarely seen with it off, but does wear a boring tank top underneath.
I
[The cheerful voices on the PA, the music pumping through the sound systems, the store itself that she'd woken up in, all set Spiritual Advisor on edge. So the moment she could, the moment she had her bearings and realize at the very least this wasn't home she ran like the wind and out of the mall onto the grounds.
She ran until coming to a skidding halt at the sight of Cardinal Beach. She stared at it with the widest of eyes, awe struck even. Spirit's never beach before, real or fake. Heck, the largest body of water she'd ever seen was a pool and that was a lifetime ago. When she snapped out of her shock she steps towards where the waves lapped at the sand, letting the water splash against her boots. Then she was reaching down, dipping her fingers into the water expecting it to burn. But it didn't.
With a a certain amount of childish excitment, someone might see her hopping hurriedly out of her boots and tossing them behind her. Then? Then Spirit is playing in the waves, laughing and kicking water this way and that, though never going past her knees.]
II
[She's done a bit of exploring, gotten some of her nervous energy out, but now she can't help but feel the need to poke around. Old habits die hard, maybe, and if you tell a killjoy not to do something? Well, she's going to have to do it!
Which is how she's wound up in the Administration offices, hood up and mask on. She's nosing around, trying to find any trace of who actually owns this place, if it is some Better Living Industry trap or just... Well. Anything! Anything at all but after hours of searching she let's out a frustrated sort of noise, hands on her hips.]
It's all gibberish!
Wildcard
[Come at me with anything! Outside of the beach, you could find Spirit absolutely pigging out at the food at Resaurant Row or just sitting around anywhere and everywhere sketching the robot patroling or other characters.]
[Mun Note: Spirit here is a fandom OC based off of the universe created by the My Chemical Romance album Danger Days, the music videos, and the comic that followed. She's just a colorful rebel.]